﻿using Matchingo.Common.Types.Enumerations;

namespace Matchingo.Modules.ParticleRenderModule
{
    public interface IParticleEffectsView
    {
        void Initialize(ParticleEffectsViewModel model);

        void FireParticles(double centerX, double centerY, ParticleTypeEnumeration.ParticleType particleType,
                           int particleCount, int matchComboCount, bool withSound);
    }
}